Project Timeline
Project Phases
The TOGETHER project runs from 2025 to 2028, organized across two complementary funding streams.
Erasmus+ Cooperation Partnership
Opening
Kick-off event with symposium and first co-creation sessions in Groningen.
Co-creation: Online Design Thinking
Online design thinking sessions engaging students, educators, and stakeholders in collaborative game design.
Co-creation: On-site at UU Campus Gotland
Intensive on-site co-creation session at Uppsala University's Campus Gotland.
Data Identification
Identification and specification of data requirements for evaluating game effectiveness.
Co-creation: Follow-up Integration
Follow-up integration of co-creation outcomes into the game design and development process.
Data Collection Mechanism Development
Development of data collection mechanisms, analytics tools, and study protocols.
Software Development
Game infrastructure development, user interface development, and updates based on WP3 results.
User Testing & Feedback
User testing and feedback collection to refine the game and validate effectiveness.
Integration in Courses
Integration into university courses and material development. Summer/winter schools across partner universities.
Dissemination & Outreach
Community of practice development, outreach events, and educator workshops to scale the game.
Launch Event — Tbilisi
Final launch event at Illia State University in Tbilisi, Georgia, celebrating the completed project.
ENLIGHT Thematic Network
Identify Local Stakeholders
Identify local stakeholders for the Community of Practice, mapping relevant partners in each region.
Develop Network Infrastructure
Develop the TOGETHER Network infrastructure for stakeholder communication and collaboration.
Brainstorm Local Challenges
Brainstorm local challenges for the TOGETHER game, incorporating real-world sustainability scenarios.
Stakeholder Data Identification
Stakeholder engagement data identification and initial requirements gathering.
Online Co-creation Sessions
Online design thinking sessions for local challenge module development.
On-site Co-creation at Uppsala
On-site co-creation session at Uppsala University Campus Gotland with local stakeholders.
Data Collection Requirements
Data collection mechanism requirements specification for local challenge modules.
Co-creation Follow-up
Follow-up integration of local stakeholder input into game modules.
Local Challenge Modules
Software modules for local challenges, integrated with the Erasmus+ game infrastructure.
Dissemination Strategy
Development of the dissemination strategy and outreach plan.
User Testing & Feedback
User testing and feedback collection for local challenge modules.
Course Implementation
Implementation in courses, focusing on local stakeholder modules and cross-institutional learning.
Teaching Materials
Creation of teaching materials, guides, and resources for educators.
Launch Event — Bern
ENLIGHT launch event at the University of Bern, Switzerland.