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Project Phases

The TOGETHER project runs from 2025 to 2028, organized across two complementary funding streams.

Opening Co-creation Data Collection Software Development Integration Dissemination

Erasmus+ Cooperation Partnership

January 19–20, 2025
Opening

Kick-off event with symposium and first co-creation sessions in Groningen.

1st half 2026
Co-creation: Online Design Thinking

Online design thinking sessions engaging students, educators, and stakeholders in collaborative game design.

March 2026
Co-creation: On-site at UU Campus Gotland

Intensive on-site co-creation session at Uppsala University's Campus Gotland.

1st half 2026
Data Identification

Identification and specification of data requirements for evaluating game effectiveness.

2nd half 2026 – 1st half 2027
Co-creation: Follow-up Integration

Follow-up integration of co-creation outcomes into the game design and development process.

2nd half 2026
Data Collection Mechanism Development

Development of data collection mechanisms, analytics tools, and study protocols.

2nd half 2026
Software Development

Game infrastructure development, user interface development, and updates based on WP3 results.

2027
User Testing & Feedback

User testing and feedback collection to refine the game and validate effectiveness.

2nd half 2027 – end 2028
Integration in Courses

Integration into university courses and material development. Summer/winter schools across partner universities.

2nd half 2027 – end 2028
Dissemination & Outreach

Community of practice development, outreach events, and educator workshops to scale the game.

Q4 2028
Launch Event — Tbilisi

Final launch event at Illia State University in Tbilisi, Georgia, celebrating the completed project.

ENLIGHT Thematic Network

Q1 2026
Identify Local Stakeholders

Identify local stakeholders for the Community of Practice, mapping relevant partners in each region.

Q2 2026
Develop Network Infrastructure

Develop the TOGETHER Network infrastructure for stakeholder communication and collaboration.

Q2 2026
Brainstorm Local Challenges

Brainstorm local challenges for the TOGETHER game, incorporating real-world sustainability scenarios.

Q1 2026
Stakeholder Data Identification

Stakeholder engagement data identification and initial requirements gathering.

1st half 2026
Online Co-creation Sessions

Online design thinking sessions for local challenge module development.

May 2026
On-site Co-creation at Uppsala

On-site co-creation session at Uppsala University Campus Gotland with local stakeholders.

Q2 2026
Data Collection Requirements

Data collection mechanism requirements specification for local challenge modules.

2nd half 2026 – 1st half 2027
Co-creation Follow-up

Follow-up integration of local stakeholder input into game modules.

2nd half 2026
Local Challenge Modules

Software modules for local challenges, integrated with the Erasmus+ game infrastructure.

2nd half 2026
Dissemination Strategy

Development of the dissemination strategy and outreach plan.

Q1 2027
User Testing & Feedback

User testing and feedback collection for local challenge modules.

Q1–Q3 2027
Course Implementation

Implementation in courses, focusing on local stakeholder modules and cross-institutional learning.

Q4 2026 – Q3 2027
Teaching Materials

Creation of teaching materials, guides, and resources for educators.

Q3/Q4 2027
Launch Event — Bern

ENLIGHT launch event at the University of Bern, Switzerland.